November 27, 2014
The game is made with Puzzle Script, a wonderful little programming language for creating retro puzzle games. The entire game is only about 400 lines of code. For comparison, the main project I’m working on is around 17,000 lines right now, so it was a nice break to work on something small.
Green line has mechanics similar to games like Chip’s Challenge, Ernesto and Alcazar. I tried to do something different with the “don’t step on a tile twice” mechanic by making it possible to walk back along the path you came from without rewinding time. This subtle change allows the player to take one path to move crates, and then take another route to get to the now-reachable exit.
I only made a few levels, and I don’t think I’ve really found the core of the game yet. If I were to make it into a “real” project I would spend more time making levels to find the emergent mechanics caused by having a line coming out of your back.
Hope you enjoy this small game.
by @danielchooper